System Information
Operating system: Linux-5.15.0-47-generic-x86_64-with-glibc2.35 64 Bits
Graphics card: Mesa Intel(R) HD Graphics 630 (KBL GT2) Intel 4.6 (Core Profile) Mesa 22.0.5
Blender Version
Broken: version: 3.4.0 Alpha, branch: master, commit date: 2022-09-12 00:27, hash: rBcaf6225a3d01
Short description of error
Hair curves in sculpt mode is rotating viewport from the origin of hair (hair origin set to origin of the surface target mesh)
Exact steps for others to reproduce the error
- Enable Orbit around selection settings in blender preferences.
- Open attached .blend file. where the cube (represents character head here) is positioned away from its origin (mesh origin is supposed to be at character foot/world origin)
- Select Curves object under cube.
- Go to sculpt curves object mode from viewport top-left corner
- Try to rotate around hair with middle mouse button
Actual result
Viewport rotates around hair origin (character foot position).
Expected result
Viewport should rotate around hair curves. Preferably like in sculpt/edit mesh mode (around last sculpted vertex).
Based on the the attached .blend file.
Thanks!

