System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3050 Ti Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 517.40
Blender Version
Broken: version: 3.3.0, branch: master, commit date: 2022-09-06 15:39, hash: rB0759f671ce1f
Worked: (newest version of Blender that worked as expected)
Short description of error
I have an asus UX8402 with dual screens, I attached a 3rd screen through USB-C.
when I use a new main window on the USB-C monitor, blender keeps loading render kernel on the inactive window if I move, touch, or do anything in the active window.
This happens even in a brand new file with only a cube in the scene.
when I bring back the windows on the laptop screen, and not the USB-C screen, that does not happen at all.
Exact steps for others to reproduce the error
- Use a USB-C screen, (I don't have a second laptop to try this, but I will try to find and reproduce on a different system and see if it is related to USB-C only or not).
- Open a default scene or any other scene.
- Move the main window to the USB-C monitor
- Set Viewport Render to Shading
if it would be of any help, I will post links to both laptop and USB-C display manufacturer page.