System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.59
Blender Version
Broken: version: 3.30 and 3.4.0 Alpha, branch: master, commit date: 2022-09-21 22:34, hash: rB20dc8393192f
Short description of error
When animating separate layer transforms using constant interpolation or if the duration is only two frame, the animation becomes stuck on the last frame. Results are the same regardless of Object Mode. Selecting a key in the Dopesheet/changing Viewport Shading will temporary display the correct key, but scrubbing will revert back to the stuck frame. Rendering the frame will provide intended results. Adding the Offset Modifier will provide intended results.
Exact steps for others to reproduce the error
- Default 2D animation startup.
- Draw something.
- Put two key frames in Layer Transform, either two frames in duration or with constant interpolation.
- Scrub between two key frames.