System Information
Operating system: Linux-5.18.0-4-amd64-x86_64-with-glibc2.34 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 515.65.01
Blender Version
Broken: version: 3.4.0 Alpha, branch: master, commit date: 2022-09-25 05:34, hash: rBc9e35c2ced92
Worked: Prior to the new PMJ, rB50df9caef01a: Cycles: improve Progressive Multi-Jittered sampling
Short description of error
In Cycles when rendering to high sample counts in specific scenes, the new PMJ sampler does not converge to the same result as Sobol Burley.
From my understanding, all sampling patterns should converge to the same result with enough samples, hence why I am reporting the issue.
| New PMJ | Sobol-Burley | Difference between the two images x 25 |
Exact steps for others to reproduce the error
Render a complex scene at an extremely high sample count with the PMJ sampler in Cycles and compare it to Sobol-Burley.
The scene I personally used was this one at 500,000 samples. I'm sorry, I haven't found a simpler scene than this one.
This file uses assets from the "Amazon Lumberyard Bistro" scene: https://developer.nvidia.com/orca/amazon-lumberyard-bistro
title = Amazon Lumberyard Bistro, Open Research Content Archive (ORCA) author = Amazon Lumberyard year = 2017 month = July url = http://developer.nvidia.com/orca/amazon-lumberyard-bistro


























