Simplified Report
Delete Hierarchy operator crashes on an object whose collection is referenced by a Collection Info node with Separate Children enabled
- Delete Hierarchy the icosphere in the attached file.
- Blender crashes with a different trace every time.
Original Report
System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.94
Blender Version
Broken: version: 3.3.0, branch: master, commit date: 2022-09-06 15:39, hash: rB0759f671ce1f
Worked: (newest version of Blender that worked as expected)
Short description of error
Distributing instances part of a collection, enabling both the "Separate Children" checkbox in the Collection Info node and the "Hierarchy" checkbox in the Delete keymap of the Outliner, and then deleting one of the collection's objects, crashes Blender.
Exact steps for others to reproduce the error
Create a simple GN node tree with a distribute points on faces and a instances on points nodes> Use as instances a Collection of multiple objects> Enable "Separate Children" in the Collection Info node> Enable Hierarchy in the Delete keymap of the Outliner> Delete one of the collection's objects.
