System Information
Operating system: win 11 x64
Graphics card: RTX 2060
Blender Version
Broken: 3.3
Worked: null
Short description of error
Fog don't take the color of of the transmission material. Exemple light white passed in a glass red, also the light are red now. in blender no is stay wihite when he passed in the windows the volume don't change the color.
Exact steps for others to reproduce the error
create a spot
create a volume cube with density
create a wall with transmission and low IOR and put a color in base color.
And as you can see the fog after passed in the glass are colored with the light source color and not with the material glass color like a filter put on a light for color it. in blender this thing don't exist.

