Maniphest T101454

Wavelength node doesn't work //blender-3.4.0-alpha+master.e2df1958449a
Closed, Archived

Assigned To
Jesse Yurkovich (deadpin)
Authored By
soulfire (vejn)
Sep 29 2022, 8:59 AM
Tags
  • BF Blender
Subscribers
Jesse Yurkovich (deadpin)
soulfire (vejn)

Description

In blender-3.4.0-alpha+master.e2df1958449a Wavelength node doesn't work after input values of 700 in Cycles

Related Objects

Mentioned Here
rBe2df1958449a: Fix wrong version bump to 3.4.1, we are still on 3.4.0

Event Timeline

soulfire (vejn) created this task.Sep 29 2022, 8:59 AM
Jesse Yurkovich (deadpin) changed the task status from Needs Triage to Needs Information from User.Sep 29 2022, 9:07 AM
Jesse Yurkovich (deadpin) added a subscriber: Jesse Yurkovich (deadpin).

Visible light only exists between 380nm and 780nm which is the range of that node (all prior versions I tested show the same once you get close to 780nm). Did you maybe mean to use the Blackbody node instead of Wavelength?

Omar Emara (OmarSquircleArt) added a project: BF Blender.Sep 29 2022, 9:46 AM
soulfire (vejn) added a comment.Sep 29 2022, 10:02 AM
In T101454#1424760, @Jesse Yurkovich (deadpin) wrote:

Visible light only exists between 380nm and 780nm which is the range of that node (all prior versions I tested show the same once you get close to 780nm).

Thank you. This is it. I used it before with more nodes with Mix Color and naturally notice it doesn't produce light after 780nm.

This should be closed.

Alaska (Alaska) closed this task as Archived.Sep 29 2022, 12:47 PM
Alaska (Alaska) assigned this task to Jesse Yurkovich (deadpin).