System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 950M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.15
Blender Version
Broken: version: 3.3.0, rB7a4a6ccad74f
Worked version: 3.3.0, rBd0a552b5c602
Worked: 3.4
Short description
Crash when rendering the particular GN tree if vector pass is enabled
Error:
Vendor: NVIDIA Corporation Renderer: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2 Version: 4.5.0 NVIDIA 496.49 Context Version: 4.5 Array iterator out of range: (index 1128)
Play steps
- Create an object with geometry nodes.
- Create some way points geometry.
- Create Delete Geometry Node.
- Create the Scene Time and Index input nodes.
- Compare time (frame) and index and entry this as selection for delete geometry node.
- Put points to delete geometry node
- Turn on the Vector render pass output.
- Start rendering a random frame until a crash occurs.

