System Information
Operating system:Windows-10-10.0.19041-SP0 64Bits
Graphics card:NVIDIA GeForce RTX 2080/PCIe/SSE2
Blender Version
Broken: version: 3.4.0 Alpha, branch: cycles_path_guiding, commit date: 2022-09-24 03:41, hash: 4bb41ed43954, type: release
Worked:
Short description of error
With path-guiding turned on, the style of the previewed and rendered noise is completely different under the Directional quad tree method.
The noise pattern in the rendering mode of the Directional quad tree method does not look any different from the VMM and Parallax-Aware VMM methods.
It seems that the calculation method specified in the settings is ignored in the rendering.
| Distribution Type | viewport (1600 samples) | render (1600 samples) |
|---|---|---|
| Quad tree | ||
| VMM | ||
| Parallax-Aware VMM | ||
Exact steps for others to reproduce the error
- open the project provided for rendering,
- reproduce the problem described (check viewport and render).
All the same settings except the calculation method:
project:






