System Information
Operating system: macOS-12.6-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro Vega 64 OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.8.101
Blender Version
Broken: version: 3.3.1, branch: master, commit date: 2022-10-04 18:35, hash: rBb292cfe5a936
Worked: (N/A)
Short description of error
When combining a separate RGBA and a combine RGBA nodes to manually input a different alpha channel on an image, the resulting expected output from the viewer node connected to combine RGBA node should be RGB from input A and alpha from input B, but it seems instead the inputed alpha is not processed correctly or ignored.
Alpha seems to be applied correctly when more compositing is applied afterwards or image is saved to a file (png).
Expected result
Actual result
Exact steps for others to reproduce the error
Open the attached blender file, click render and look at the viewer node in the compositor.
Checked in 2.93 it seems to also work in the same way. Included a 2.93 version for you to see.


