Maniphest T102069

Crash When Trying To Use Shader Tab, Material Preview Mode and Eevee Engine.
Closed, Duplicate

Assigned To
None
Authored By
Jan Lacko (Chillibeen)
Oct 26 2022, 2:43 AM
Tags
  • BF Blender
Subscribers
Jan Lacko (Chillibeen)
Omar Emara (OmarSquircleArt)

Description

System InformationAMD Ryzen 7 5700G with Radeon Graphic processor
Operating system: Windows 11, version 22H2
Graphics card: AMD Radeon RX 6600 XT

Blender Version
Broken: (3.2.1)

Cannot use eevee engine or else crash, same with material preview mode
with any engine and shader crashes blender when selected

Load up Blender and render with eevee engine, will crash. Try access shaders, will crash.
Use material preview with any engine, will crash.

Related Objects

Mentioned Here
T101675: Material preview and rendered buttons crashes the program.
rBbaf84ecbe491: Workaround for Access Violation startup crash on deprecated Radeon GPUs on…

Event Timeline

Jan Lacko (Chillibeen) created this task.Oct 26 2022, 2:43 AM
Jan Lacko (Chillibeen) changed the task status from Needs Triage to Needs Information from Developers.Oct 26 2022, 4:50 AM
Pratik Borhade (PratikPB2123) changed the task status from Needs Information from Developers to Needs Triage.Oct 26 2022, 11:46 AM
Omar Emara (OmarSquircleArt) changed the task status from Needs Triage to Needs Information from User.Oct 26 2022, 12:42 PM
Omar Emara (OmarSquircleArt) added a subscriber: Omar Emara (OmarSquircleArt).

Maybe this needs to have a workaround similar to rBbaf84ecbe4910d91a7e1586f207c575992f582a5. Can you try on the latest master build to see if it resolves anything?

ERROR (gpu.debug):  : GL_INVALID_FRAMEBUFFER_OPERATION : Cubemap Workaround End9
Stack trace:
blender.exe         :0x00007FF7D992D9F0  bli_windows_system_backtrace_stack_thread
blender.exe         :0x00007FF7D992CC70  BLI_system_backtrace
blender.exe         :0x00007FF7D98A4300  blender::gpu::debug::debug_callback
blender.exe         :0x00007FF7D98A41C0  blender::gpu::debug::check_gl_error
blender.exe         :0x00007FF7D9788710  blender::gpu::detect_mip_render_workaround
blender.exe         :0x00007FF7D9788B10  blender::gpu::detect_workarounds
blender.exe         :0x00007FF7D9788330  blender::gpu::GLBackend::capabilities_init
blender.exe         :0x00007FF7D976A420  GPU_context_create
blender.exe         :0x00007FF7D4956200  wm_window_ghostwindow_add
blender.exe         :0x00007FF7D4956440  wm_window_ghostwindow_ensure
blender.exe         :0x00007FF7D49566F0  wm_window_ghostwindows_ensure
blender.exe         :0x00007FF7D494C0D0  WM_check
blender.exe         :0x00007FF7D4951260  wm_homefile_read_ex
blender.exe         :0x00007FF7D494D2F0  WM_init
blender.exe         :0x00007FF7D3A412A0  main
blender.exe         :0x00007FF7D9B63000  __scrt_common_main_seh
KERNEL32.DLL        :0x00007FF938452430  BaseThreadInitThunk
ntdll.dll           :0x00007FF939A8DF90  RtlUserThreadStart
Omar Emara (OmarSquircleArt) closed this task as a duplicate of T101675: Material preview and rendered buttons crashes the program..Oct 26 2022, 12:43 PM

Seems to be identical to T101675. So I have merged the reports.