System Information
Operating system: windows 10
Graphics card: GTX 1050Ti
Blender Version
Broken: 2.9-3.2
Worked: none
Short description of error
I`m not sure if it is correct to post this as a bug, but this is not the first time I need a simple refractive material with no reflections at all, and while I did this many times with Corona or Vray, there is no way to get the same result in Blender Cycles
I`ve made a simple scene for comparison - totally refractive material in Corona and solid white background, so my refractive object is not visible at all, I had to add a box behind it to see it. That is what I need. At the same time in Cycles, I always get black parts, which looks like there are not enough transmission bounces, however increasing bounces didn`t fix that at all. Is it even possible to recreate this in Cycles? and what is the nature of that black zones?
Exact steps for others to reproduce the error
- Open attached .blend file
- Viewport Shading → Rendered

