Maniphest T104122

UVs are broken after applying the bevel modifier
Closed, Duplicate

Assigned To
None
Authored By
Claudiu Manea (mclau21)
Tue, Jan 24, 6:52 PM
Tags
  • BF Blender
Subscribers
Claudiu Manea (mclau21)
Pratik Borhade (PratikPB2123)

Description

System Information
Operating system: Windows-10-10.0.19042-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.94

Blender Version
Broken: version: 3.4.0, branch: blender-v3.4-release, commit date: 2022-12-06 18:46, hash: rBa95bf1ac01be
Worked: (newest version of Blender that worked as expected)

Short description of error[[ URL | name ]]
After creating UVs for the object in the first image, I apply a Bevel modifier, and then the UVs are broken all over the place (second image).

Exact steps for others to reproduce the error
After creating UVs for the object in the first image, I apply a Bevel modifier, and then the UVs are broken all over the place (second image). This happens for any object when a bevel modifier is applied. UVs doesn't retain their original form and seams.

Event Timeline

Claudiu Manea (mclau21) created this task.Tue, Jan 24, 6:52 PM
Pratik Borhade (PratikPB2123) changed the task status from Needs Triage to Needs Information from User.Wed, Jan 25, 4:52 AM
Pratik Borhade (PratikPB2123) added a subscriber: Pratik Borhade (PratikPB2123).

Hi, thanks for the report. AFAICS in the image, faces are created around the UV seam.
Think this is same as T101921: bevel modifier break the uv seams
Can you confirm?

Claudiu Manea (mclau21) added a comment.Wed, Jan 25, 11:00 AM

Hi. Yes, it is the same. Sorry about the duplicate bug.

Pratik Borhade (PratikPB2123) closed this task as a duplicate of T101921: bevel modifier break the uv seams .Wed, Jan 25, 11:04 AM